The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you’ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon ― from a samurai sword to a modern high-velocit...
Series: Wordware Game Developer's Library
Paperback: 355 pages
Publisher: Jones & Bartlett Learning (October 1, 2006)
Product Dimensions: 6 x 0.8 x 9 inches
Amazon Rank: 4612064
Format: PDF Text TXT book
reviews: I was pretty excited to get this book, I had been looking and needing something on this topic. The problem though is, ugh, the production quality is just awful on this book. The book looks like it was a black and while xerox copy of a book using 19...
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